top of page

SNOOZE YOU LOSE

Snooze You Lose is an Apple Watch application that sends bedtime reminders to help users get the proper amount of sleep needed for the next day.  

ROLES

Research,  UX/UI Design, Branding

DURATION

2 Months

TOOLS

Adobe XD,  Adobe Illustrator, Adobe Photoshop

TIMELINE

SPRING  2019

front page snooze you lose .png
front page snooze you lose .png

SNOOZE YOU LOSE 

UX/UI DESIGN

Snooze You Lose is an Apple Watch application that sends bedtime reminders to help users get the proper amount of sleep needed for the next day.  

​

Tools: Adobe XD,   Adobe  Photoshop

01    Problems and Goals

1 in 3 adults do not get enough sleep every night which is key to good health.
Snooze You Lose is an Apple Watch application that sends bedtime reminders to help users get the proper amount of sleep.

02    Target Audience

Although it can be used by most audiences, this application is mainly for young professionals and professionals who live  a busy lifestyle.

03    Persona

persona snooze you lose.png

04    Empathy Map

persona snooze you lose2.png

05    UX Flow

UX Flow snooze you loose  .png

06     Wireframes

Wireframe input.png
Wireframe alarm.png
Wireframe popup.png

07    UI Design

To have reminders for bedtime, users need to go through this process. The "generate" process is the preferred way because it will produce more accurate results. The age and gender will determine the amount of sleep a user needs. The falling asleep time is the time that is added to the number of hours of sleep needed. This is because a user does not fall asleep right away. For example, if a user has to get up at 7 am and requires 7 hours of sleep, takes 15 minutes to fall asleep, and wants their reminder 15 minutes before, the reminder will go off at 11:30 pm, telling them to get to bed by 11:45. This way they will fall asleep around 12 am giving the user 7 hours of sleep. 


However, if the user decides to self-enter the number of hours they would like to go bed the falling asleep time is not factored in. Using the same example, if a user has to get up at 7 am and requires 7 hours of sleep, and wants their reminder 15 minutes before, the reminder will go off at 11:45 pm, telling them to get to bed by 12 am.


These reminders will enforce the habit of going to bed. It will remind users that it's time to put down what they were doing and take care of their health to have a healthy lifestyle.

Snooze you loose template@2x.png

08      UI Design

09    Style Guide

STYLE%20GUIDE%20UPDATED_edited.png

10    Design Challenges

One of the big challenges of designing for the Apple Watch is the screen size. Since this is a health and wellness application, having input fields was essential since information varies per user.  To overcome this, I used more icons and limited the number of questions. I also made them drop-downs because typing is difficult on the watch because of how small the screen size is. 
Another challenge was working with the copy. In the beginning, I had too much copy and it did not provide enough negative space for the user to fully absorb the information. Finding the balance with icons, text input fields, and design elements took time. In the end, I was able to achieve this.

© 2025 by Radhika Arora. 

bottom of page